SOFTWARE AND PIPELINE ENGINEER
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Game Development - Occlusion Culling and Baking: Entry 4
Game Development - Finite State Machines: Entry 3
Game Development - Building a Level Editor: Entry 2
Procedural Content: Developing complex AI for a Horror Game | C#
2D Rasterizer | C++
Open GL: 3D scene lighting behaviour | C++
Intel x86: 32 bit OS VGA Driver | C & Assembly
Intel x86: 16 bit OS Boot Loader | Assembly
Game Behaviour: Building a 2D Physics Pipeline for AI | C# / C++
(Deans Award) Dissertation Blog: Neuroevolution Wrapper for FSMs
GPU Programming: Atom Shader | HLSL/CG