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Experience

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April 2019 - Current
Tools Programmer, Rockstar North (Permenant - Full Time)
GTA VI (TBR)
GTA V - XBSX, PS5
RDR2 - PC

Asset Pipeline. CI/CD workflow responsible for relationships between all departments and stakeholders for processing their data in relation to exporting and converting to game files, memory performance, QA, packaging, DLC and more.
 
Specialized in automation with Asset Building machines. Large architectural responsibility and ability to debug from high level automation, through asset processing, down to low level game code. Lead and mentored existing members including discussing with TDs as I broke new ground for the company with my solutions to a fully autonomous asset environment.
 
To play a large part in the team for a few of the most anticipated video games of all time is such an honor.

 
August 2018 - February 2019
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Unity Game Programmer, Fallen Tree Games (Contract - Full Time)
Americas Fugitive - Xbox One, PS4, Nintento Switch
I worked with some experienced seniors who left the AAA industry to build their own game "American Fugitive". As a versatile developer, I have various responsibilities with game systems for events, objectives, scene streaming, locomotion and more in a 3D top-down single player open world game.

My work here was extremely creative with design and leading solutions for mechanics as well as build/production scripts to aid release with Steam API.
I worked with an indie publisher in an agile development cycle to meet new milestones every few months. The game released for PC on Steam 21st May, 2019. It also targeted Xbox One, PS4 and Nintendo Switch.
 
July 2016 - August 2016
Unity Game Developer, Impromptu Software Limited (Contract - Full Time)
Ship Runner (Android & iOS)
March 2017 - June 2017
Game Programmer, Polyinteravtive Games (Volunteer - Part Time)
Rise of Factions - Sparta (Android)

Education

2015-2018

Computer Games Programming (Bsc) First Class Honours with Deans Award

UK, University Of Derby

I spent most of my university in the UK, Derbyshire. I was course representative and went on to win the Deans Award for my research with AI. You can find my paper on my PROJECTS page.

Jan 2017 - June 2017

Erasmus Exchange Computer Science ABBB

Norway, Gjøvik, NTNU

With excellent grades in my second year, I was able to do an exchange program with a University in Norway where I went to study new modules for 6 months. It was a fantastic experience which I would recommend to anyone who has the opportunity.

2013-2015

Software Development with Games (Distinction*)
UK, Solihull College

In my early days after leaving cycling, I began my journey here learning about the mods and code I love to create.

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